PowerVR Villagemark D3D
Around the year 2000, graphics processors were very different. Having just completed the jump to playable fps rates for most games in standard resolutions of 1024x768 or...
Type: Posts; User: Carsten
PowerVR Villagemark D3D
Around the year 2000, graphics processors were very different. Having just completed the jump to playable fps rates for most games in standard resolutions of 1024x768 or...