Anisotropic texture filtering has been invented in order to improve image quality (not only) in 3D games. The improved image quality, however, has fallen victim not only to so called optimizations but from time to time also to hardware bugs, for example the
banding encountered in the HD 5000 series, as was confirmed at the launch of AMDs brand new HD 6800 series of DirectX 11 compatible graphics processors. Today, I'll try and compare a bunch of screenshots from both the Radeon HD 6800 series (with Catalyst 10.10 WHQL) and Nvidias Geforce 400 Series (with Geforce 260.99 WHQL) and highlight some of the differences not only with the highest possible quality settings in the driver, but also the default quality in case of AMDs Radeon HD 6800.
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