The version numbering for the different parts of the official Catalyst 11.2 driver package looks like this.
- Catalyst Version 11.2
- Open GL ICD 6.14.10.10524
- Direct3D Driver 7.14.10.0812
- Direct2D Driver 8.01.01.1123
- Catalyst Control Center 2011.0126.1749.31909
- Packaging 8.821-110126a-112962C-ATI
I have done a comparison of the filtering quality with the new optimizations in place, as well as a small benchmark showing the performance difference in PowerVRs Villagemark Benchmark, which previously has been shown as an extreme case of filtering optimization affecting performance.
First, here is the Image quality comparison. I used the well known Half Life 2 which has quite a few places with very highly defined textures, making attempts to save on the 16x AF filtering visible. From left to right, there is a comparison of High Quality versus Quality on my HD 5870 using Catalyst 11.2 drivers, the same with Quality versus performance and for cross-reference, an Nvidia GTX 480 running Geforce 266.58 WHQL drivers and HQ vs. Q also. Please note that black dots indicate an bit-matched identical rendering output, while white dots show a difference of at least one bit.
You can easily see that the difference on the Radeon between High Quality and Quality and thus the level of texture filtering reductions closely resembles that of the Geforce card. While this doesn't change the fact that the Radeons' TMUs are more prone to exhibit texture shimmering, it clearly shows that AMD has taken back some of the overly aggressive saving mechanism employed in earlier drivers. The Performance setting does use a mild blur achieved through a slightly positive LOD bias starting from Mip-leve 2 in this case. This also helps to reduce the shimmering, but reduces texture sharpness along as well - I guess there's one death to die either way.
Performance-wise, the new texture filtering optimizations (which indeed are optimizations compared to the raping of textures of previous drivers are netting the following results in PowerVRs Villagemark Benchmark (please note, that the number are the achieved fill rate in 2.048x1.536 resolution and not fps!)
Additionally, I wanted to see how the tessellation and it's supression affects the score on the popular DirectX 11 benchmark 3DMark 11 from Futuremark (there should be a youtube video in the sidebar, in case you don't know it yet):
The whole list of improvements is posted over at AMDs Release Notes website and here's a small excerpt:
Call of Duty: Black Ops: Performance increases up to 11% on ATI Radeon HD 5000 Series single card configurations with anisotropic filtering and anti-aliasing enabled
Batman Arkham Asylum: Performance increases up to 4% on ATI Radeon HD 5000 Series single configurations with anisotropic filtering and anti-aliasing disabled.
Batman Arkham Asylum: Performance increases up to 4% on ATI Radeon HD 5000 Series single configurations with anisotropic filtering and anti-aliasing disabled.
Background and useful links regarding AMD Catalyst driver
1. AMD App SDK 2.3
If you are into open standards as AMD is, you should try installing the AMD App SDK 2.3 formerly known as Ati Stream SDK 2.3 and literally still known as such; it is only the webpage that makes use of the new name at the time of this writing.
Beta support for OpenCL 1.0 is available for Radeon HD 4890, 4870 X2, 4870, 4850 X2, 4850, 4830, 4770, 4670, 4650, 4550, 4350. The general support in the Stream SDK 2.3 is true as well for the corresponding FirePro and Radeon Mobility variants. With version 2.3, AMD is supporting their upcoming Fusion-APUs C- and E-series in OpenCL as well as the Radeon HD 6900 based on the new Cayman chip, double precision calculations are still limited to the CPU as I only get a not supported message when trying to run them on my HD 5870.
- Ati Stream SDK 2.3 Windows XP x86
- Ati Stream SDK 2.3 Windows XP x64
- Ati Stream SDK 2.3 Windows 7/Vista x86
- Ati Stream SDK 2.3 Windows 7/Vista x64
- Ati Stream SDK 2.3 Linux x86 (openSUSE 11.3, Ubuntu 10.04/9.10, Red Hat Enterprise Linux 5.5/5.4)
- Ati Stream SDK 2.3 Linux x64 (openSUSE 11.3, Ubuntu 10.04/9.10, Red Hat Enterprise Linux 5.5/5.4)
For all you part-time historians and archivars, AMD keeps their old drivers for quite a while at their site.
Also, there's the special page for the now inofficial AGP-versions of the drivers. God knows why they're not worthy of a WHQL-sign any more (my guess it's cost-related ). Anyway, here they are:
For all you brave souls hanging onto your trusty Radeon 9x00, X300, X550, X600, X700, X8x0, X1K, X2100 and Radeon Xpress Integrated Graphics, there's hope. Sometimes, when the stars' constellations are aligned just right, a new driver for the officially no longer supported graphics chipsets is spawning at the following sites:
Catalyst Legacy-Drivers for X1K and older cards for Vista/7 x86 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for Vista/7 x64 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for XP x86 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for XP x64 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for Vista/7 x64 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for XP x86 (currently: 10.2)
Catalyst Legacy-Drivers for X1K and older cards for XP x64 (currently: 10.2)
Overview about supported standards and functionality
And now for the GPU-Tech.org added value, I am promising to deliver. Here's the supported standards and tech for most of the recent desktop Radeon cards - something that's not very well documented on the web, not to speak of being crammed into one single place.
Radeon HD 6970/6950 (Cayman based):
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (OpenCL Codename Cormorant)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/4th speed), FMA (at full speed), triangle-setup at double speed
Radeon HD 6870/6850 (Barts based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (OpenCL Codename Cormorant)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/4th speed), FMA (at full speed), triangle-setup at double speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (OpenCL-codename Buzzard)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
Radeon HD 5970 (Cypress based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (OpenCL-codename Buzzard)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (single-gpu mode only)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed), FMA (at 4/5th speed), triangle-setup at full speed
Radeon HD 5870/5850/5830 (Cypress based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1 (single-gpu mode only)
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed), FMA (at 4/5th speed), triangle-setup at full speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed), FMA (at 4/5th speed), triangle-setup at full speed
Radeon HD 5770/5750 (Juniper based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed), FMA (at 4/5th speed), triangle-setup at full speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
Radeon HD 5670/5650/5570 (Redwood based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
Radeon HD 5450 (Cedar based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at full speed
DirectX 11 (Compute Shader 5.0, 4.1, 4.0) and lower,
OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at less than full speed
Radeon HD 4890/4870/4850/4830/4730 (RV770/790 based): OpenGL 4.1
OpenGL ES 2.0
OpenCL 1.1
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
FMA (at 4/5th speed), triangle-setup at less than full speed
DirectX 10.1 (Compute Shader 4.1, 4.0) and lower,
OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
Radeon HD 4770 (RV740 based): OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
DirectX 10.1 (Compute Shader 4.1, 4.0) and lower,
OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
Radeon HD 4670/4650 (RV730 based): OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
DirectX 10.1 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 4550/4350 (RV710 based): OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10.1 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 3870/3850 (RV670 based): OpenGL 3.2
OpenGL ES 2.0
OpenCL 1.0
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10.1 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
Radeon HD 3650 (RV635 based): OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Double Precision (at 1/5th speed)
DirectX 10.1 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 3470/3450 (RV615 based): OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10.1 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 2900 XT/Pro/GT/OEM (R600 based): OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 2600 XT/Pro (RV630 based): OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
Radeon HD 2400 XT/Pro (RV610 based): OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
DirectX 10 (no Compute Shader though) and lower,
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
OpenGL 3.2
OpenGL ES 2.0
no OpenCL
Ati Stream (now called AMD Accelerated Parallel Processing, short APP)
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